GLOBE_3D: a real-time 3D Engine written in Ada
- ada
- ada-language
- 3d-engine
- opengl
47,133 repositories indexed
217–238 of 238 · Most stars
GLOBE_3D: a real-time 3D Engine written in Ada
Server Side Rendering antd with ASP.NET CORE
A Crystal library for rendering multiple template files.
This example demonstrates yew server-side rendering with actix-web.
A markdown parsing and rendering library for D programming language.
Type-safe HTML template rendering engine for Go with generics, compile-time validation and go-generate support
a simple book rendering framework for Gamemaker 2
A Preact component for skipping server side rendering (SSR) of components. This component helps render components on the server that make sense to be rendered above the fold or that only makes sense to render on client.
A pure Actionscript 3 fxg rendering library (both runtime rendering and mxml supported)
Manage game rendering in customizable ordered virtual layers (for GameMaker game engine)
Server-side rendering (SSR) with Blazor components
Some useful stuff including new Rendering Variant fields and NVelocity tools
Vala bindings for libcmark, the CommonMark parsing and rendering library in C
Engine_3D: a real-time, pure software, 3D engine for DOS-talgics. Abandoned project, but perhaps there are some interesting bits in the code... See GLOBE_3D for newer stuff !
Barcode rendering library for LÖVE
🔄 Code for my blog post on extending JSON renderings in @Sitecore JavaScript Services.
CLI program for rendering Wardley Map DSL
Isometric game engine. Open world, block/voxel based and sprite rendering.
See and learn how the CAAnimation and CAMediaTiming properties affect rendering using dynamic Xcode playground.
Sitecore module - Allows collecting detailed timing of all the renderings generation and API calls
Game Boy CPU in Blender
Cycle.js component for rendering a gravatar profile image