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2,569–2,592 of 11,600 · Most stars

nanoMuse: an open-source personal agent for every device you own. One agent with a name and a look of its own that does things, keeps working while the app is closed, remembers you, and asks before anything you cannot undo. On Android, iPhone and iPad, Windows / macOS / Linux and in the browser; your phone's screen and your computer as its hands.

Surging is a micro-service engine that provides a lightweight, high-performance, modular RPC request pipeline. support Event-based Asynchronous Pattern and reactive programming.

LeafPic is a fluid, material-designed alternative gallery, it also is ad-free and open source under GPLv3 license. It doesn't miss any of the main features of a stock gallery, and we also have plans to add more useful features.

🔐 Securely share sensitive information with automatic expiration & deletion after a set number of views or duration. Track who, what and when with full audit logs.

Cosmos is an operating system "construction kit". Build your own OS using managed languages such as C#, VB.NET, and more!

  • hacktoberfest

SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.

  • steamkit2
  • c-sharp
  • nuget
  • steam

A Python Finance Library that focuses on the pricing and risk-management of Financial Derivatives, including fixed-income, equity, FX and credit derivatives.

  • risk
  • pricing
  • risk-management
  • asset-allocation

Glow is an easy-to-use distributed computation system written in Go, similar to Hadoop Map Reduce, Spark, Flink, Storm, etc. I am also working on another similar pure Go system, https://github.com/chrislusf/gleam , which is more flexible and more performant.

⚡ HTTP/2 Apple Push Notification Service (APNs) push provider for Go — Send push notifications to iOS, tvOS, Safari and OSX apps, using the APNs HTTP/2 protocol.

  • apns
  • notifications
  • apple
  • http2

A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀