Lo-Fi portable video recorder using a GameBoy Camera cartridge.
- gameboy
- nintendo
- handheld
- nxp
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Lo-Fi portable video recorder using a GameBoy Camera cartridge.
An easy-to-use, customizable, and extensible cheat/debug console for GameMaker
TranslatedA first person shooter with babylonjs
I have created 111 one-button games in 2021
TranslatedSimulation driving of F18 Fighter Based on babylonjs + ammojs
Go client for the Internet Game Database API
Shattered Paradise's main repository and installation Kit.
Build a simple turn-based game to learn how to write production code using Hexagonal Architecture. Onboarding reference for Haraj Solutions Team.
Fluid Table Tennis in the browser
Support for ROS-enabled RGBD data acquisition in Unreal Engine Projects
A DataStore abstraction library for Roblox
A reinvented Labyrinth game
:video_game: Simple boilerplate for building Ionic apps with help of Gulp and ES6
An abstract racing game where you fight against the clock and the computer to get as far as you can in a products life-cycle.
A minimalist game about leaving home.
A breakout-like game made with Godot Engine
Full open source real-time multiplayer Cocos2D-x game! Race against your friends or random people in real-time! UFO RUN is an online real-time multiplayer game for smart phones and tablets. You can be anywhere in the world and play with many players simultaneously. Play with your friends or get matched with random players from around the world!
A physics platform game about a plucky wheeled robot named Polly.
A game of getting stuff from Point A to Point B... IN SPAAAACCE!
Classic nokia snake game using web.
An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.
This is a Godot Script (GDScript) (http://www.godotengine.org/) port of the Robert Penner's equations for easing. You can find much more information about it on http://robertpenner.com/easing/.
Quick, customizable components for Fusion
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.