A fast-paced local party game with starships that battle in a 2d top-down arena
- game
- hacktoberfest
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A fast-paced local party game with starships that battle in a 2d top-down arena
The Good Old game, built with Elixir, Phoenix, React and Redux
Wally is a modern package manager for Roblox projects inspired by Cargo
Cross-platform Minecraft server manager
Open source game inspired by Dungeon Keeper - Dark, damp and dangerous... | *Not actively developed anymore*
Voxel plugin for the Godot 3!
Engine-level performance fix for Oblivion Remastered (UE5): higher fps in towns, far fewer travel hitches, same image. Source, benchmark and docs.
In-browser falling-sand simulation game with over 500 elements and thousands of reactions.
A Utility AI for C# and Unity
📜 A simple, powerful and modular quest system for Godot 4
GameJs is a thin library on top of the HTML canvas element. In addition to the drawing functions it has a set of generally helpful modules for game development.
A node-steam plugin for Counter-Strike: Global Offensive.
Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.
Importer and scripts for Warcraft II: Tides of Darkness, the expansion Beyond the Dark Portal, and Aleonas Tales
Reusable GitHub Actions source builds for jhaizhou-ops/d2r-mobile. Bring your own prepared game archive.
A high-level assembly language for writing homebrew software and games on retro console platforms.
Reusable dependencies for games made with lua (especially with love)
Indie Turn Based Strategy in Isometric Voxel Art http://tof.p1x.in
Commodore 64 hardware simulator
Godot plugin for in-editor box modeling
A free and open 3D game engine written in D.
Run arm64 macOS apps on Intel Macs: a reverse-Rosetta emulator (interpreter + x86-64 JIT + AOT cache) with a Metal bridge to the host GPU
MegaGlest real-time strategy game engine (cross-platform, 3-d)
A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)