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WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.

Open source PTX to SASS assember (previously closed source by nvidia), more efficient SASS kernal for large scale Matrix Multiplication and Addition (MMA)

  • compiler
  • compiler-backend
  • compiler-optimization
  • gpu-acceleration

A Go-first, GPU-native desktop framework. No WebView, no bundled runtime.

EA Sports Cricket 07 (2006) running in the browser: every function statically recompiled from x86 to C, then WebAssembly, with Direct3D 8 rebuilt on WebGPU. Bring your own copy.

Eternal Darkness: Sanity's Requiem static recompilation (DolRecomp + GXRuntime) for Mac, Windows and Linux / Steam Deck. Bring your own disc.

  • dawn
  • eternal-darkness
  • gamecube
  • linux

TranslatedDeterministic HTML-to-MP4 renderer: seek to t, screenshot, encode. No framework, no build step, no GPU. Make videos frame by frame with code: HTML / Canvas animation → MP4 / GIF / transparent layer

ModelSphere is an open-source LLM inference infrastructure designed to make production-grade model serving simple, efficient, and continuously optimized.

Enterprise-grade 2D graphics library for Go. Pure Go, zero CGO. Part of GoGPU ecosystem.

Run vphone-cli's virtual iPhone (iOS on Apple's vresearch101 platform) on Linux with QEMU, reims-vgpu and metal2vulkan

A Genetic Programming platform for Python with TensorFlow for wicked-fast CPU and GPU support.