Sign in

Repository Index

47,133 repositories indexed

Tags: All Tags
Tags

A repository shows when it has any selected Tag.

Filters

Filters

Clear all filters

241–264 of 522 · Most stars

Additional CMake functionality. Most of the modules are from Rylie Pavlik (https://github.com/rpavlik/cmake-modules)

a delightful and customizable mostly monochrome colorscheme thats soft on the eyes and supports treesitter, lsp, and heaps of neovim plugins.

This is a collection of modules that I've released over the years. Most of them stand alone, or have just one or two dependencies in here, so you don't have to download this whole repo.

  • d

The most mature backend framework for Deno. Create awesome HTTP and WebSocket server as well as KVQueue workers !

  • deno
  • typescript
  • dependency-injection
  • framework

Custom apps for the BMW MGU / iDrive 7 head unit (shift lights, virtual dyno, brake and drag timers, G-meter, fault scanner) plus an SDK kit to build and install your own.

  • automotive
  • bmw
  • car-hacking
  • head-unit

CogComp's Natural Language Processing Libraries and Demos: Modules include lemmatizer, ner, pos, prep-srl, quantifier, question type, relation-extraction, similarity, temporal normalizer, tokenizer, transliteration, verb-sense, and more.

Graphics32 is a graphics library for Delphi and Lazarus. Optimized for 32-bit pixel formats, it provides fast operations with pixels and graphic primitives. In most cases Graphics32 considerably outperforms the standard TBitmap/TCanvas methods.

The Sofie TV Studio Automation System, used in live TV news production by the Norwegian public service broadcaster NRK since September 2018

  • sofie
  • nrk
  • sofie-server
  • mos-protocol

This repository contains a subset of pointers to solutions with editorials and notes to my trainees (ACM ICPC, OJs, IOI, POI, CEOI, JOI, etc). For IOI/OI, I organized what I found on the web from official solutions and materials.

A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.