Build your own Game-Engine based on the Entity Component System concept in Golang.
- go
- golang
- game-development
- entity-component-system
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Build your own Game-Engine based on the Entity Component System concept in Golang.
Simple framework for making 2D games
SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT.
Static recompilation of Midnight Club: Los Angeles (Xbox 360) for PC and PS5. No game data included.
Godot 2D and 3D Components to manage health, damage, and healing
Unofficial native PC port of God of War (2005, PS2) for Windows, with experimental Linux support. Statically recompiled to C++, not an emulator. OpenGL renderer, launcher, cheat menu, widescreen, 60 FPS. Bring your own game dump: no game files included.
voxeliq is an open source block-based game engine implementation developed with C#
The Ink language parser and runtime implementation in Lua
Native port of Skies of Arcadia Legends (GameCube) via static recompilation. Bring your own disc.
Persona 5 Royal for Android: a native port that runs your own dump (the APK holds no game code or data)
GTA V (Xbox 360, TU27) static recompilation with ReXGlue
TabStationToo - PS2 emulation in the browser: PCSX2 compiled to WebAssembly.
Resident Evil: The Umbrella Chronicles running natively on Windows, Linux and Steam Deck: unlocked FPS, mouse aiming, DLSS / FSR 3.1 + frame generation, ray-traced shadows, HDR, Lua/JS/DLL mods, online co-op. Bring your own NTSC-U (RBUE08) image.
An unofficial original Xbox version PC port of 007: From Russia With Love via static recompilation.
Unofficial PC port of the Xbox 360 version of Army of Two (2008). Online co-op supported.
SmileBASIC homebrew launcher and documented GPU app SDK, with Pico setup and a Hello World example.
An open source mobile game made with Godot.
"Pop, Pop, Win!" is an implementation of Minesweeper in Dart.
Advanced player data management with a simple API
RatchetPort: unofficial Ratchet & Clank (2016) PS4 PC port project for Windows. Pre-Alpha (CUSA01047 USA v1.00). Requires your own original-disc dump; no game files included.
Simple Physics Library written in Haxe
A simple game engine built using raylib and mruby
Fan mod of Dino Crisis (PS1). It brings a modern Resident evil Remakes like over-the-shoulder camera, updated controls, visual/gameplay improvements, and plenty of Quality of Life settings to customize the experience to your liking.
2048 game implemented with Rust and Yew and compiled to WASM