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Unofficial native PC and Steam Deck port of Tears of the Kingdom 1.4.3 using static recompilation. Builds locally from the player's own extracted game dump; no game files included.

  • arm64
  • game-port
  • native-port
  • proton

On-the-fly recompiling and reloading in Erlang. Code without friction.

Clspv is a compiler for OpenCL C to Vulkan compute shaders

  • spirv
  • vulkan-compute-shaders
  • opencl
  • spir

🏈 Cache CocoaPods for faster rebuild and indexing Xcode project.

  • cache-pods
  • cocoapods-optimisation
  • xcode-indexing
  • xcode-performance

⚡ Pi, the coding agent, compiled ahead of time to one native executable. 10× faster to start, 7× less CPU and 4.5× less memory than Pi on Node. Linux, macOS, Windows, ARM64 and Android (Termux).

Compiles C# code by first rewriting the syntax trees of LINQ expressions using plain procedural code, minimizing allocations and dynamic dispatch.

CLI tool for decompiling Android apps to Java. It does resources! It does Java! Its real easy!

A computer, compiled into the weights of a language model. An exact CPU inside Qwen3.5-4B, with Gated DeltaNet state as RAM.

  • gated-deltanet
  • interpretability
  • llm
  • qwen

A curated list of .NET Compiler Platform ("Roslyn") diagnostic analyzers and code fixes. Everyone can contribute here!

An unofficial Android port of the Xbox 360 version of Grand Theft Auto IV created through the process of static recompilation

Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.

Static recompilation of The Legend of Zelda: Breath of the Wild (Switch 1.0.0 / 1.6.0 / 1.8.2) for Android - no game files included

Static recompilation of Super Smash Bros. Ultimate 13.0.4 to a native Windows program: tools and runtime only, bring your own dump