Bomberman clone using Godot Engine - Not actively developed since 2015.
- godot-engine
- godot
- gamedev
- bomberman
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Bomberman clone using Godot Engine - Not actively developed since 2015.
WipEout Omega Collection (PS4) native PC port for Windows: the game's own x86-64 code on the CPU, a PS4 runtime and the shadPS4 Vulkan video core. Playable, in active development. No game files included. ⭐ Star it if you like it; bug reports and requests are welcome in Issues!
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A enhanced RE CVX port/recompilation including online co-op and enhanced rendering options
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This is the GitHub home of Race Into Space, the computer version of the Liftoff! board game by Fritz Bronner. It was developed by Strategic Visions and published by Interplay as a disk-based game in 1993 and a CD-ROM in 1994. It was open-sourced in 2005 and a number of improvements have been made over the original.
Super Mario Maker 2 Recomp
ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.
Static recompilation of Xenoblade Chronicles X : Definitive Edition to native Windows x86-64, with a Vulkan renderer. Game files not included.
Communicating with godot engine through shared memory
Godot addon to animate a CollisionShape2D along with the frames of an AnimatedSprite2D. Useful for making changing hitboxes, hurtboxes and hardboxes. Comes with an Editor, making things easy.
Metroid: Samus Returns without an emulator: the game's code recompiled from your own dump into native code, for Windows, Linux / Steam Deck and Android. Bring your own dump.
Every cape, wing, hat, pet and emote in Drip is free: 24 capes, your own PNG or GIF cape, squad capes for your crew and emotes on the B wheel. Made for Horizon, no account.
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A static recompilation of Skyrim (2011) for Android devices.
Modern Interpreter for the Commander Keen (Vorticon Dreams and Galaxy) and also Cosmos Cosmic Adventure games. This is a mirror repo: The main gitlab repository is at: https://gitlab.com/Dringgstein/Commander-Genius
LAS Recomp for Android: Link's Awakening (Switch) statically recompiled to native ARM64 for Android phones - touch controls, 60 fps frame generation, set up from your own game on the phone
RewindBox 0.0.10 — independent iPhone/iPad emulation frontend forked from NeoStation, with embedded Libretro, MeloNX (Switch), Dolphin, ARMSX2 and RPCS3, HD textures, cheats and customizable controls.
Tiny and easy to use ECS (Entity Component System) library for game programming
Useful cmake macros that help with: compiler/linker flags, collecting sources, PCHs, Unity builds and other stuff.
Native Windows PC port of God of War (PS2), built by statically recompiling MIPS R5900 code to C++ with PS2Recomp. Includes an installer launcher, one-click build, fan-translation support and a 60 fps target. No game files included: you need your own copy.
Atomic modding framework for Haxe
Inspired by A Dark Room, A Dark Forest is an incremental experimental minimalistic idle game project.
Native PC port of Super Smash Bros. Brawl (static recompilation): 4K, widescreen, gamepads, and Wii SD mods (Project+, Project+Ex, REX, Brawl Minus, Legacy XP). Bring your own disc.