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Tags: Graphics and 3D
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241–264 of 1,035 · Most stars

Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

  • path-tracer
  • gltf
  • graphics
  • physically-based-rendering

GPUImage 3 is a BSD-licensed Swift framework for GPU-accelerated video and image processing using Metal.

The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

  • microsoft
  • directx
  • directx-11
  • cpp-library

Online collaborative Whiteboard that is simple, free, easy to use and to deploy

  • collaborative
  • javascript
  • whiteboard
  • teaching

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

Specification for streaming massive heterogeneous 3D geospatial datasets :earth_americas:

  • 3d-tiles
  • gltf
  • ogc
  • terrain

General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

  • vulkan
  • vulkan-compute
  • vulkan-example
  • vulkan-tutorial

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

The animation engine for agents: blazingly fast math and 3D videos with Manim's Python API, on a Rust GPU core.