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The visual communication layer between humans and AI agents. Capture, annotate, render diagrams, and organize with AI — powered by Electron and Ollama. macOS & Linux.

Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.

  • breath-of-the-wild
  • game-preservation
  • recompilation
  • static-recompilation

When you publish your Blazor Wasm app, this package pre-renders and saves the app as static HTML files in your public folder.

  • blazor
  • blazor-webassembly
  • prerendering

A Claude skill for directing, building and verifying code-rendered videos (HTML/Canvas → MP4): principles, gated workflow, QA scripts and evals.

Burnout Revenge recompilation based on RexGlue + standalone Plume render

Powerful Minecraft FPS booster and performance optimization mod. Dramatically increases frames, reduces lag, and optimizes rendering for 1.20–1.21. Forge & Fabric support, clean modular structure.

Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.

  • vulkan-hpp
  • vulkan
  • real-time-rendering

A SwiftUI SDK for rendering interactive human body muscle maps with highlights, heatmaps, gestures, and UIKit support. iOS 17+, macOS 14+.

  • anatomy
  • body-map
  • heatmap
  • ios

An agent skill for causal teaching figures through predict, try, and explain. Includes rendering kits, reviewed examples, and browser checks.

Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.

  • linux
  • ninja-gaiden
  • pc-port
  • recompilation