Fast, daily-updated skill and CLI for arXiv, PubMed, PMC, and policy retrieval
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Fast, daily-updated skill and CLI for arXiv, PubMed, PMC, and policy retrieval
V: QOI - The "Quite OK Image" format for fast, lossless image compression
A notification plugin for Aurelia.
aurelia plugin to observe DOM-element resize events
A neovim plugin that makes it easy to move, swap, and resize windows
A service worker framework made specifically for SvelteKit
Lightweight on-device keyword spotting engine for iOS using CoreML and real-time audio streaming.
Connector to Vert.x event bus via TCP Event Bus Bridge
WebGL: Babylon.JS & SocketIO- Videogame: Online Multiplayer First Personnal Shooter (Demo on Heroku) - WIP
Quartz - A Crystal Modeling & Simulation framework
A Python package for automating VideoIPath configuration workflows.
A way to include JavaScript extensions in your GX/WASM GameMaker games
An opinionated Neovim distribution made for StratOS Linux
Logi is light-weight C++ Vulkan abstraction framework, which attempts to bridge the gap between previous graphics APIs and Vulkan by making API easier to use while still preserving Vulkan semantics and introducing as little overhead as possible.
Frutiger Aero theme set for Omarchy on Hyprland — glassmorphism, transparent windows, blur, authentic wallpapers
Display the sizes of each unit in a Delphi executable
Integrates visithor library in Symfony
A 1-pass blur shader for GameMaker Studio 2
a functional library for coffeescript (and javascript)
Local-first automation Agent & deterministic workflow engine — the secure control layer between AI and your data. Data stays local. Connect your own LLM / files / notes / databases via Connector API. ReAct reasoning · DAG/WAL/Saga/idempotent execution · MCP · offline-capable.
A macro system for hubot 💨
A super simple smooth resize plugin for neovim
Self-update functionality for Common Lisp executables via GitHub/GitLab Releases
as3pathfinder is a Grid Path finding Library written on Action Script 3. It is finding shortest route from start point to end on a 2D grid for given map of obstacles. Utilizes Dijkstra's algorithm.