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Tags: Games
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265–288 of 654 · Most stars

Static recompilation of Xenoblade Chronicles X : Definitive Edition to native Windows x86-64, with a Vulkan renderer. Game files not included.

Native Windows port of Tekken Tag Tournament 2 (Xbox 360) by static recompilation. Not an emulator. Ships no game data - the installer builds the game from your own disc image and Title Update 3.

An ESP32 board as the radio speaks Nintendo Switch local wireless (LDN/Pia) to Pokémon games on a real Switch: trades and Mystery Gift with FRLG, LGPE, SwSh, BDSP, PLA, SV and PLZA, from the desktop app, Android (USB) or iPhone (Bluetooth).

  • ldn
  • nintendo-switch
  • pokemon
  • switch

Native port of Metroid Prime 2: Echoes (GameCube) for Linux and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.

A simple 2D game written in C# with .NET Core. Development is streamed live on https://twitch.tv/davidwengier and past streams available on YouTube at http://bit.ly/trains-net-videos

  • hacktoberfest
  • csharp
  • net
  • skiasharp

Metroid: Samus Returns without an emulator: the game's code recompiled from your own dump into native code, for Windows, Linux / Steam Deck and Android. Bring your own dump.

Native Windows PC port of God of War (PS2), built by statically recompiling MIPS R5900 code to C++ with PS2Recomp. Includes an installer launcher, one-click build, fan-translation support and a 60 fps target. No game files included: you need your own copy.