Quick, customizable components for Fusion
- component-library
- fusion
- reactive
- roblox
78,351 visible repositories in the index
265–288 of 341 · Most stars
Quick, customizable components for Fusion
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
A script editor plugin for Godot 4.4+. Adds top tabs, outline panel, better navigation, and customizable styling. Based on Script-IDE by Marius Hanl.
Tomb Raider Nostalgia - View levels and play cut scenes for old Tomb Raider games 1/2/3/4
A Multiplayer FPS built with Babylon.js
A component based game engine for AS3. Master version is currently 0.4.3. Please note, the dev branch is currently under heavy development for 0.5 and should be considered unstable. There will be a few breaking changes.
Localization System for GameMaker
Imagine, what if the cure exists? What if zombies plague can be stoped? Explore old, abandoned graveyard, heal as many zombies as you can, and find your way out. But be careful not to become one of them!
🌕 Simple and fun UI syntax for Löve2D
An intense game about the extreme life of supermarket cashiers.
A numbers puzzle game
Space Invaders in your browser with 3D WebGL. Built with BabylonJS.
Lightweight framework for signals in GameMaker Studio 2.3+
BNETDocs, the documentation and discussion website for Blizzard protocols
Intuitive and extendable Luau provider framework
2D GPU Accelerated Game Engine for Flash Stage3D
Apollo 11 lunar lander simulator (Ada/Gtk/Cairo)
Fishing Planet 2026: Complete Standalone Desktop Setup, Ready to Run
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
The Kriegspiel chess variant, playable on the web
A multi client launcher extension for networking development for GameMaker 2022.6
A library to abstract away Ouya and Xbox360 input and allow you to interact with controllers in games made with Adobe Air, both on PC and on the Ouya.
Texture Page Builder for GameMaker
A Babylon.js game made for Christmas