Cross Platform D-Lang Game Engine with scripting support
- dlang
- hipremeengine
- opensource
- crossplatform
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Cross Platform D-Lang Game Engine with scripting support
Spine module for godot game engine
A tool for building interactive fiction style stories in Elm.
A free cross-platform game engine focusing on fast prototyping and having fun with Luau scripting
A 2D top-down space shooter made using Flutter and Flame engine.
Horizontal Selector with extended options is an addon for Godot Engine 4.x.
Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.
Fast. Light. Powerful. Spin your own classic Sonic masterpiece!
Plugin-based client-server voxel game engine written in D language
A KKnD and KKnD2 mod on OpenRA engine.
Konado is a dialogue creation toolkit for the Godot Engine, with templates and a dialogue manager to help you quickly build Visual Novels, Gal Games, RPGs and other story‑driven projects.
A modular roguelike engine for LÖVE, licensed under the MIT license.
A port of Ezy-Slicer for the Godot game engine
Grit Game Engine
A simple 2D multiplayer online game built using Flutter and Flame engine
Infinite grid for the Godot game engine
Away Physics - 3D physics library for the Away3D Engine in Flash Player 11
Tool for easy work with your scenes in Godot 4.4+
Resident Evil Outbreak native PC port: static recompilation of the PS2 game with online co-op (openSNAP), randomizer, cheats, controller support and 4K video settings.
A voxel engine for godot. I'ts a c++ engine module.
Accidental Noise Library in Godot Engine enhanced with visual noise editor
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
Utilities for godot game engine writing in gdscript
Signal Extensions for Godot 4