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Tags: Games
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265–288 of 459 · Most stars

Accidental Noise Library in Godot Engine enhanced with visual noise editor

  • gradient-noise
  • simplex-noise
  • value-noise
  • normalmap

Simple 2D game prototyping framework targetting Windows, Mac, Linux, WASM.

An arcade platformer homebrew game for the Game Boy, Game Boy Color and Super Game Boy

  • game-boy
  • gbdk
  • sdcc
  • game-boy-color

IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license

High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.

  • ecs
  • entity-component-system
  • gamedev
  • go

slick is a simple to use polygon collision library inspired by bump.lua

Build a simple turn-based game to learn how to write production code using Hexagonal Architecture. Onboarding reference for Haraj Solutions Team.

  • reference-implementation
  • hexagonal-architecture
  • go
  • golang-examples