Minimum High Performance Middleware for Crystal Web Server.
- crystal
- webserver
- http-server
- http-router
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Minimum High Performance Middleware for Crystal Web Server.
A multi-threaded, renderer-independent voxel engine in TypeScript. Build Minecraft-style voxel worlds and games that run in the browser.
Simple, lightweight and faster response (JSON, JSONP, XML, YAML, HTML, File) rendering package for Go
Pipit is a Wagtail CMS boilerplate which aims to provide an easy and modern developer workflow with a React-rendered frontend.
Selfhosted. URL to PNG utility featuring parallel rendering using Playwright for screenshots and with storage caching via Local, S3, or CouchDB
Text rendering in Vulkan by estimating signed distance
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
🌍 Sentiment analysis over real-time social media data, rendering live charts to visualise trends
A view for display markdown text.support markdown streaming like gpt&claude&gemini&deepseek
Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.
EA SPORTS UFC 3 (PS4) native port for Linux and Windows — SacredFire/bbport runtime + shadPS4-derived Vulkan renderer
A enhanced RE CVX port/recompilation including online co-op and enhanced rendering options
An open-source painting app for Android tablets, Windows and Linux: pressure-sensitive brushes, layers, adjustments, animation and 3D painting on its own Rust engine and GPU renderer.
Render Ember components anywhere on a server-rendered page to create "Islands of Richness"
:card_index: Virtual List that only renders visible items. Supports millions of rows.
Four advanced components to simplify use of Icon Fonts as images and ImageList: TIconFontImage, TIconFontsImageCollection, TIconFontsVirtualImageList, TIconFontsImageList (for VCL and FMX). Full support for High-DPI apps. Rendering optimized with GDI+
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
🎓 Daily WebGL tutorials
Cross-platform UI framework for Rust: styled property system, data binding, XAML, control themes and a composition renderer. A port of Avalonia.
A ClojureScript port of Hiccup - a fast library for rendering HTML in ClojureScript
WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.
:zap: Render HTML5 as VDOM, with Components as Custom Elements!
Static recompilation of Xenoblade Chronicles X : Definitive Edition to native Windows x86-64, with a Vulkan renderer. Game files not included.
Fast antialiased Line2D and Polygon2D drawing add-on for Godot 4 (all renderers)