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265–288 of 448 · Most stars

Simple, lightweight and faster response (JSON, JSONP, XML, YAML, HTML, File) rendering package for Go

  • renderer
  • render
  • gorender
  • goresponse

Pipit is a Wagtail CMS boilerplate which aims to provide an easy and modern developer workflow with a React-rendered frontend.

Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.

  • pc-port
  • ps4
  • reverse-enginnering
  • shadps4

An open-source painting app for Android tablets, Windows and Linux: pressure-sensitive brushes, layers, adjustments, animation and 3D painting on its own Rust engine and GPU renderer.

Four advanced components to simplify use of Icon Fonts as images and ImageList: TIconFontImage, TIconFontsImageCollection, TIconFontsVirtualImageList, TIconFontsImageList (for VCL and FMX). Full support for High-DPI apps. Rendering optimized with GDI+

  • delphi
  • icons
  • material-icon-fonts
  • icons-pack

Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.

Cross-platform UI framework for Rust: styled property system, data binding, XAML, control themes and a composition renderer. A port of Avalonia.

A ClojureScript port of Hiccup - a fast library for rendering HTML in ClojureScript

WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.

Static recompilation of Xenoblade Chronicles X : Definitive Edition to native Windows x86-64, with a Vulkan renderer. Game files not included.