openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
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openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
An Elixir client for the Nu HTML Checker (v.Nu).
Gaussian processes and Bayesian optimization for images and hyperspectral data
Efficient and expressive arrayed vector math library with multi-threading and CUDA support in Common Lisp.
collection of my processing sketches used for transforming images to scribbly vector images
A Delphi alpha-aware graphics class similar to TCanvas, for transparent drawing.
IQM & EXM model format specs, Blender exporter, and LÖVE loader.
Render markdown file to PNG image. Support custom CSS URL/file.
AssetGraph plugin for creating sprites from background images
CakePHP plugin for using Glide image manipulation library
Cross framework, cross platform computer vision for Haxe
Common tools for projects
HistoClean is a tool for the preprocessing and augmentation of images used in deep learning models. This easy to use application brings together the most popular image processing packages from across the python universe, meaning no more looking at documentation! HistoClean provides real time feedback to augmentations and preprocessing options. This allows users to evaluate their steps before implementation.
Plugins for bone image analysis
Lattice light-sheet post-processing utility.
🖨 Port of a famous C64 BASIC one-liner to the Game Boy.
GID (Generic Image Decoder): a standalone, portable generic Ada package for decoding images
An interactive image processing program for biologists written in Python.
A Python library which extracts strokes (outlines) from an SVG file as a series of line segments appropriate for driving pen plotters
A library for objectively measuring image/video quality.
Modular image and object analysis workflows for ImageJ/Fiji
V: QOI - The "Quite OK Image" format for fast, lossless image compression
Logi is light-weight C++ Vulkan abstraction framework, which attempts to bridge the gap between previous graphics APIs and Vulkan by making API easier to use while still preserving Vulkan semantics and introducing as little overhead as possible.
A 1-pass blur shader for GameMaker Studio 2