Decompiled Lunar for Roblox 1.0.16 - Electron app, NSIS installer and native DLLs
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Decompiled Lunar for Roblox 1.0.16 - Electron app, NSIS installer and native DLLs
GTA 2 With RayTracing, HD car textures, reflective surfaces, mission voicesovers.
This repository contains Swarm Assault remake project based on the OpenRA Mod SDK.
The Godot GamePad is a two part project that allows players to use their mobile devices as controllers with games made in Godot. The mobile app will be free to download on the Google Play and Apple App stores when it is finished. The aim of this project to make local multiplayer games more accessible.
IOC Framework for Starling based games
Storybook plugin for Roblox UI
An interactive dialogue editor for narrative designers.
A C# Source Generator that adds convenient onready-like features to your C# scripts in Godot Mono (3.x) without any reflection.
Decky Loader Plugin for Steam Deck to Pause and Resume games
An infrastructure-as-code and deployment tool for Roblox.
Beautiful iOS action game on App Store created in SpriteKit.
This is an unofficial NodeJS library for interacting with the VALORANT API used in game.
Gedis is an in-memory, Redis-like key-value store for Godot
Due to popular demand I have added my ZX Spectrum emulator
Construct dynamic zones that utilise region checking, raycasting and the new BasePart.CanTouch property to effectively determine players and parts within their boundaries.
A powerful resolution-handler and rendering library for LÖVE 📐
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
A port of sfxr from C++ to AS3, using the new sound and file capabilities of Flash Player 10.
Data format converters for GameMaker LTS 2022
Reactive extensions for Godot C#
Create collision for multiple 3D Objects in one click
Lo-Fi portable video recorder using a GameBoy Camera cartridge.
A small library of tweening/easing functions for use in the PICO-8 fantasy console, inspired by Robert Penner's easing functions.
Fantasy action RPG using the FLARE engine