Port of godot-math to D: vectors, matrices, rectangles, points, AABBs, planes, frustums.
- d
- dlang
- game-development
- godot-engine
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Port of godot-math to D: vectors, matrices, rectangles, points, AABBs, planes, frustums.
gateway for segmentation data to Rstats & visualization with ggplot2 - in development
This is a class module in beta state to implement computations with large integers and reals/rationals numbers, while proposing representation of numerical values as scientific notation, allowing to obtain several cohorts for the same number (a lot of fun!).
DeepAEG: A model for predicting cancer drug response based on data enhancement and edge-collaborative update strategies
Python library for statistical analysis of mRNA and protein distributions in fluorescent microscopy images
Genetic Algorithm Implementation for Ada
Fully functional Hungarian Algorithm implementation in Ada
Mutta Puffs is a sports league scheduler automated on thousands of computers from decentralized market of computational power in Golem.
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