:video_game: Simple boilerplate for building Ionic apps with help of Gulp and ES6
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A c++ Godot engine module, to layer, pack, and merge textures at runtime.
- godot-engine
- texture-packer
- atlases
- bake-textures
New Stl.Fusion sample and a fully functional web app allowing you to play real-time multiplayer board games. Powered by Stl.Fusion, Blazor, and .NET 5.
- board-games
- blazor-wasm-mode
- blazor-server
- wasm
Classic Black Jack game in Neovim
Tilemap GB - Console App - AND - GIMP plugin for importing & exporting Game Boy game tilemaps and tilesets (as bitmap images or .GBM/.GBR files. Related tools: GBTD, GBMB, GBDK, Zal0-ZGB)
- gameboy
- tilemap
- tiled-map-editor
- tilesets
A minimalist game about leaving home.
A simple Finite State Machine for Godot
- godot
- godot-engine
- finite-state-machine
- fsm-library
Cocos2D for android project implementing a slider puzzle game.
An animation library for LÖVE.
A simple custom event system for Godot Engine
Full open source real-time multiplayer Cocos2D-x game! Race against your friends or random people in real-time! UFO RUN is an online real-time multiplayer game for smart phones and tablets. You can be anywhere in the world and play with many players simultaneously. Play with your friends or get matched with random players from around the world!
Simple textboxes for Game Maker Studio 2
An experimental p2p multiplayer game made in HTML5/Phaser using WebRTC in 48 hours for Ludum Dare
Simple module to interact with the TF2 game coordinator
PlayerConnect also known as a Reporting System which can be implemented inside your Godot Game and with ease
An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.
- gamemaker
- gamemaker-language
- gamemaker-studio
- gamemaker-studio-2
A small command line tool for estimating usage of Game Boy (and other supported GBDK platforms) ROMs from map files, .noi files, binary ROMs and more
- gameboy
- gbdk
- rgbds
- map-files
This is a Godot Script (GDScript) (http://www.godotengine.org/) port of the Robert Penner's equations for easing. You can find much more information about it on http://robertpenner.com/easing/.
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
A simple sliding blocks puzzle game.
Captain Rogers: Asteroid Belt of Sirius - HTML5 mobile game created using ImpactJS
Imagine, what if the cure exists? What if zombies plague can be stoped? Explore old, abandoned graveyard, heal as many zombies as you can, and find your way out. But be careful not to become one of them!
An alternative to libGDX's 9patch implementation.
Antialiased primitives library for GameMaker
- gamemaker
- gamemaker-studio-2
- gms2
- primitive