In-browser falling-sand simulation game with over 500 elements and thousands of reactions.
- browser-game
- cellular-automata
- cellular-automaton
- chemistry
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In-browser falling-sand simulation game with over 500 elements and thousands of reactions.
A Utility AI for C# and Unity
A collection of utility modules for Roblox.
Nintendo Switch 2 games recompiled to run natively on PC.
GameJs is a thin library on top of the HTML canvas element. In addition to the drawing functions it has a set of generally helpful modules for game development.
Tekken 6 (Xbox 360) native on Windows with rollback netcode - build from your own ISO
Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.
Several quality-of-life tweaks for the Forza titles released for the Xbox One.
A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
Intuitive UI design workflow in Godot
TranslatedSource code of the Richman 4 (大富翁4, "Rich Man 4") remastered app (Vite + TypeScript + Capacitor iOS)
Reusable GitHub Actions source builds for jhaizhou-ops/d2r-mobile. Bring your own prepared game archive.
A high-level assembly language for writing homebrew software and games on retro console platforms.
Reusable dependencies for games made with lua (especially with love)
Godot plugin for in-editor box modeling
A free and open 3D game engine written in D.
Run arm64 macOS apps on Intel Macs: a reverse-Rosetta emulator (interpreter + x86-64 JIT + AOT cache) with a Metal bridge to the host GPU
PokéMon like game on iOS with Location Based Service.
Run Valve Hammer (VMF) maps in Godot Engine
A script that takes a sprite, divides it into blocks and makes them explode 💥!
An open source third person action RPG with multiplayer support.
A node composition library for Godot 4
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
A simple Godot shader that simulates CRT Displays