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Tags: Games
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289–312 of 458 · Most stars

A device for reading game ROMs, backing up & restoring saves and flashing re-writable flash carts for GB, GBC and GBA carts from your PC via USB. Jump on our Discord server (http://discord.gg/X2wS8eh). License CC-BY-NC-SA

Simple 2D game prototyping framework targetting Windows, Mac, Linux, WASM.

Static recompilation of Zelda: Tears of the Kingdom 1.0.0 to Linux / Steam Deck. Bring your own dump and keys; no game code or data included.

IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license

High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.

  • ecs
  • entity-component-system
  • gamedev
  • go

slick is a simple to use polygon collision library inspired by bump.lua

Build a simple turn-based game to learn how to write production code using Hexagonal Architecture. Onboarding reference for Haraj Solutions Team.

  • reference-implementation
  • hexagonal-architecture
  • go
  • golang-examples