Render you app even before the DDP connection is live. - magic?
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Create, Read, Update and Delete benchmarks at crude hardware speeds for embedded engines and database servers, the Rust successor to UCSB & YCSB
Guess the natural language of a text in Go
C# client to interact with a particular PocketBase application: an ORM mapped to your PocketBase server. [This project is in active development. The things described below could change]
- code-generation
- csharp
- mapper
- netcore
CMS and high level framework created with Phalcon framework
Low level etcd v2 client written in Javascript with failover support
A drafting module for LÖVE 2D. https://love2d.org
Extensible event loop and async-oriented IO for Scala Native; powered by libuv
Karpathy-inspired coding-agent guidelines packaged for Claude Code, Codex, Cursor, Gemini, OpenCode, Aider, Copilot, OpenClaw, and any AGENTS.md or Agent Skills-compatible agent.
- agent-skills
- agents-md
- ai-agents
- ai-coding
A random level generation example (similar to Nuclear Throne) using GameMaker Studio 2
AI Game Developer for Unreal Engine — MCP plugin (C++ editor plugin + .NET bridge), unreal-cli, connects Unreal Editor to AI agents via ai-game.dev or a local MCP server
The repository host gives no description.
Keras4Delphi is a high-level neural networks API, written in Pascal with Python Binding
- keras
- keras-neural-networks
- pascal
- delphi
MOD is a new Chrome Experiment where you can create your own modular synthesizer, or emulate different synths by simply drag and drop components.
A PostgreSQL assistant for developers Understand, optimize, and improve your PostgreSQL database with ease.
- design
- llm
- performance
- postgresql
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
SSH tunnels – in any way you want it
- ssh-tunnel
- tunnel
- adit
- forwarding
A lightweight Snowflake emulator built with Go and DuckDB for local development and testing
Self-contained OCaml bindings to linenoise, easy high level readline functionality in OCaml
- ocaml
- linenoise
- readline
- standalone
TraceLog is a highly configurable, flexible, portable, and simple to use debug logging system for Swift and Objective-C applications running on Linux, macOS, iOS, watchOS, and tvOS.
- swift
- swift-3
- tracelog
- trace-level
Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.
A notebook app integrated with todo lists utility. Developed with Rust, WebAssembly, Yew and Trunk.
Recieve, send, edit and delete Discord messages in node-red.
CLI for managing AI agent squads. Status, memory, goals, feedback, and dashboard for your autonomous agents.