Plugins to make Autoware vector maps in Unity
- autoware
- unity
- maptools
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Plugins to make Autoware vector maps in Unity
Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.
F# RISC-V Instruction Set formal specification
Id Software's Id-tech-4-BFG in the Ada programming language.
Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.
Public repo for flutterflip, a reversi clone built with Flutter.
Native Windows port of Pokémon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.
Possibly the best theming solution for Godot - Programmatically create themes using GDScript
Static recompilation of Donkey Kong Bananza (Switch 2) to native Windows with Vulkan. The 3D tutorial renders; not playable yet. No game files included.
Known as the "Cross-Platform Game Engine", Starling is a popular Stage3D framework for OpenFL and Haxe
Native Windows port of Shadow of the Colossus (PS4, CUSA08809) - bring your own game dump. Port nativo para PC.
Cyberpunk-inspired puzzle game prototype created with Flutter and Flame #Hack20 #FlutterHackathon
A multi-threaded, renderer-independent voxel engine in TypeScript. Build Minecraft-style voxel worlds and games that run in the browser.
HTML5 port of the indie platform game Emberwind.
PS Vita games recompiled into native PC programs: you bring your own games and firmware
Miner Wars 2081 Official source codes
Drakengard 3 (PS3) static recompilation using ps3recomp
Open Source J-RPG (Based on the Hero of Allacrost engine)
A simple 2D game written in C# with .NET Core. Development is streamed live on https://twitch.tv/davidwengier and past streams available on YouTube at http://bit.ly/trains-net-videos
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
Cross-platform C++17 Runtime Reflection Library
Talo's Godot plugin for open source leaderboards, stats, auth, game saves and more
A command line tool that transforms Lua code
An iPhone (or iPod touch) port of the popular old QBasic game with spunk!