A 3D-graphic and game engine for Delphi and Windows.
- engine
- 3d-graphics
- game-development
- delphi
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A 3D-graphic and game engine for Delphi and Windows.
a dungeon crawler written in TypeScript using React and svg
A Decky Loader plugin for tidying up your Steam Deck's storage. Quickly visualize, select and clear shader cache and compatibility data.
Build a simple turn-based game to learn how to write production code using Hexagonal Architecture. Onboarding reference for Haraj Solutions Team.
Support for ROS-enabled RGBD data acquisition in Unreal Engine Projects
A DataStore abstraction library for Roblox
A 3D collision detection library for Lua.
An abstract racing game where you fight against the clock and the computer to get as far as you can in a products life-cycle.
This is a Godot project where I try to get familiar with the Engine.
Integrates the NDI® SDK with Godot
New Stl.Fusion sample and a fully functional web app allowing you to play real-time multiplayer board games. Powered by Stl.Fusion, Blazor, and .NET 5.
Game engine for creating retro games for modern computers. Inspired by Pico-8 and powered by Ebitengine.
A collection of 3 board games done with cocos2d for android. Lexis, TicTacToe, Puzzlemania . Gives basic direction on the use of the cocos2d for android engine.
:memo: Godot template with code formatting, license tracking & CI/CD
Run ‘n’ Gun meets RPG
Cocos2D for android project implementing a slider puzzle game.
A camera library with parallax scrolling and aspect ratios for LÖVE.
:recycle: Hyperspace Garbage Collection - A product of General Hyperspace Waste Management Solutions.
Cosmos Journeyer is a space exploration game running directly in the browser! Take your spaceship and witness the beauty of this virtually infinite universe.
Simple module to interact with the TF2 game coordinator
AI Game Developer for Unreal Engine — MCP plugin (C++ editor plugin + .NET bridge), unreal-cli, connects Unreal Editor to AI agents via ai-game.dev or a local MCP server
PlayerConnect also known as a Reporting System which can be implemented inside your Godot Game and with ease
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
Quick, customizable components for Fusion