Fan mod of Dino Crisis (PS1). It brings a modern Resident evil Remakes like over-the-shoulder camera, updated controls, visual/gameplay improvements, and plenty of Quality of Life settings to customize the experience to your liking.
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2048 game implemented with Rust and Yew and compiled to WASM
Conker: Live & Reloaded (Xbox) on Windows & Linux: a native recompilation with a launcher that builds it from your own disc, widescreen up to 240 FPS, enhancements, and online play with room codes.
- appimage
- conker
- linux
- native-port
Catacomb source code
Crash of the Titans (Xbox 360) statically recompiled for Windows: DLSS/FSR, PC controls, PT-BR, subtitles, mods. Bring your own copy of the game.
Room for Change - Randomly generated action RPG
A 2D platform game with a persistent world. When Edgar's father fails to return home after venturing out one dark and stormy night, Edgar fears the worst: he has been captured by the evil sorcerer who lives in a fortress beyond the forbidden swamp.
Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.
Pokémon Brilliant Diamond and Shining Pearl as a Unity project rebuilt from your own dump
An award-winning GameMaker library for making room prefabs and loading room contents at runtime.
- gamemaker
- procedural-generation
- prefabs
- level-design
A library with some standard functions for Game Boy games written in ASM
A tool for building interactive fiction style stories in Elm.
- elm-lang
- elm-narrative-engine
- interactive-fiction
- game-engine
StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.
A cross-platform modding language for GameMaker games. // Moved to Codeberg! https://codeberg.org/katsaii/catspeak-lang
- domain-specific-language
- gamemaker-studio-2
- dynamically-typed
- compiler
A new version of GBVideoPlayer with higher resolution, 3-bit stereo PCM audio and video compression
VCFG: optical-flow frame generation plugin for GoldHEN homebrew
Play Mario Kart: Double Dash!! online on Windows. Project Tandem is a native PC recompilation with 2-8 player solo/shared-kart multiplayer, widescreen, and mouse/keyboard controls. Requires your own compatible USA disc image.
- gamecube
- multiplayer
- rollback-netcode
- static-recompilation
Soulcalibur II (Xbox) as a native port for macOS, Linux/Steam Deck and Windows, with Link and Heihachi from your own discs
Use Neovim as the default code editor for Unity — with .csproj generation, OmniSharp support and LSP-ready workflow.
- neovim-unity-plugin-external-editor-omnisharp
Forza Motorsport 4 recompilation based on ShiftGlue
A playable HTML + CSS + JavaScript remake of a space-based "shoot-'em-up" arcade game for Atari / Commodore 64 from 1982, including a level editor and design tool. Written as a prototype / demo of JavaScript and browser capabilities.
An LLM running on an NPU inside an LLM. Karpathy's stories260K writing stories on a vector unit compiled into Qwen3.5-4B's weights.
An unofficial original Xbox version PC port of 007: Nightfire via static recompilation.
- original-xbox
- recompilation
Killzone 2 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.
- ai-assisted
- direct3d12
- game
- game-port