Cross-platform C++17 Runtime Reflection Library
- reflection
- cpp
- cpp17
- game-engine
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Cross-platform C++17 Runtime Reflection Library
PC recomps, all in one place. Find, install, update and play PC recomps from one launcher.
Talo's Godot plugin for open source leaderboards, stats, auth, game saves and more
Construct dynamic and intuitive topbar icons. Enhance the appearance and behaviour of these icons with features such as themes, dropdowns and menus.
WipEout Omega Collection (PS4) native PC port for Windows: the game's own x86-64 code on the CPU, a PS4 runtime and the shadPS4 Vulkan video core. Playable, in active development. No game files included. ⭐ Star it if you like it; bug reports and requests are welcome in Issues!
Cyan Worlds's Plasma game engine
This is the GitHub home of Race Into Space, the computer version of the Liftoff! board game by Fritz Bronner. It was developed by Strategic Visions and published by Interplay as a disk-based game in 1993 and a CD-ROM in 1994. It was open-sourced in 2005 and a number of improvements have been made over the original.
C++, SDL 2 and SFML game engine that allows to create games on Nintendo Switch, Web (HTML 5), Mobile and PC.
Godot addon to animate a CollisionShape2D along with the frames of an AnimatedSprite2D. Useful for making changing hitboxes, hurtboxes and hardboxes. Comes with an Editor, making things easy.
Transcube - A Blocky Puzzle Platformer
A Godot Engine addon to integrate a native GitHub client inside Godot's Editor. Manage your project without even opening your browser!
Modern Interpreter for the Commander Keen (Vorticon Dreams and Galaxy) and also Cosmos Cosmic Adventure games. This is a mirror repo: The main gitlab repository is at: https://gitlab.com/Dringgstein/Commander-Genius
Legendary Java Minecraft + Geyser + Floodgate + Paper Dedicated Server for Docker allowing Bedrock players to connect to a Java server
An open source two-dimensional platform game.
A free J2ME emulator with libretro, awt and sdl2 frontends.
LAS Recomp for Android: Link's Awakening (Switch) statically recompiled to native ARM64 for Android phones - touch controls, 60 fps frame generation, set up from your own game on the phone
Simple adventure game written in HTML, CSS and JS.
Bringing emacs' greatest feature to neovim - Tetris!
A Godot re-implementation of SuperTux
Native Windows PC port of God of War (PS2), built by statically recompiling MIPS R5900 code to C++ with PS2Recomp. Includes an installer launcher, one-click build, fan-translation support and a 60 fps target. No game files included: you need your own copy.
Zed support for the Godot game engine and the GDScript language
efootxi player announcements and release downloads; application source is private.
Rust runtime for open-source Switch homebrew on macOS Apple Silicon, Linux and Windows. Every claim is backed by a real program's frame.
Party Charades game created in Flutter.