Killzone 2 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.
- ai-assisted
- direct3d12
- game
- game-port
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Killzone 2 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.
Resident Evil Outbreak native PC port: static recompilation of the PS2 game with online co-op (openSNAP), randomizer, cheats, controller support and 4K video settings.
☁️ Lightweight Steam client framework for node.js
The repository host gives no description.
Blazor WebAssembly port of DiabloWeb
Open source emulator for the Nintedo Switch 1 and 2. Highly work in progress
zero-dependency cross-platform builder for LÖVE to export games to Windows, MacOS, and Linux
🎮 CraftLib wraps the entire Minecraft codebase as a Java / Kotlin library. Supports protocol, NBT, chat and schematics. 1.7.x - 1.8.x
Due to popular demand I have added my ZX Spectrum emulator
A powerful resolution-handler and rendering library for LÖVE 📐
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
Program to help choose moves in the Pokemon Shuffle puzzle game
A port of sfxr from C++ to AS3, using the new sound and file capabilities of Flash Player 10.
Create HTML canvas graphics without writing code. Just draw with your pointer on the HTML canvas, then get the code to render it.
2D remake of the Portal games with the Godot-Engine
Lo-Fi portable video recorder using a GameBoy Camera cartridge.
High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.
A GDScript port of Delaunator: A fast library for Delaunay triangulation of 2D points.
Various expansions to Steamworks SDK support in GameMaker: Studio / GMS2. (now merged into the official extension)
Spout for Godot 4
slick is a simple to use polygon collision library inspired by bump.lua
Shattered Paradise's main repository and installation Kit.
Support for ROS-enabled RGBD data acquisition in Unreal Engine Projects
CSharp port of Wolfenstein using the funky new language features