Command & Conquer Generals: Zero Hour running natively on macOS, iPhone & iPad — real engine (EA GPL v3 source, via GeneralsX), DXVK/MoltenVK renderer, RTS touch controls. No game assets included.
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Command & Conquer Generals: Zero Hour running natively on macOS, iPhone & iPad — real engine (EA GPL v3 source, via GeneralsX), DXVK/MoltenVK renderer, RTS touch controls. No game assets included.
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MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
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Code editor integration for supporting Cursor as code editor for unity. Adds support for generating csproj files for intellisense purposes, auto discovery of installations, etc. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]
Clojure in Unity
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Your filesystem as a dungeon!
Leak of CS:GO Source code, provided by yours truly so go rep me
A Minecraft: Java Edition Launcher for Android and iOS based on PojavLauncher. This repository contains source code for iOS/iPadOS platform.
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
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MIT Licensed Open Source version of Torque 2D game engine from GarageGames
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OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affiliated with EA.
3D City Builder without a grid
Ultra-portable, high performance, open source multimedia framework.
Bitburner source code.