🌵 A collection of 16 desert-inspired high contrast Neovim colorschemes. Let there be light in the desert and dark in the oasis.
Repository Index
47,133 repositories indexed
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Put on your shades so you only see what you care about
Calvera Dark Colorscheme for Neovim written in Lua with built-in support for native LSP, TreeSitter and many more plugins
An emacs mode for quarto: https://quarto.org
Shell library with powerful and modern UI, large feature set, and `.inputrc` support
- readline
- vim-mode
- golang
- console
Create and manage bookmarks as stacks in Neovim with a friendly UI.
Easily insert and edit markdown tables using Neovim with a live preview and useful helpers
Variable user customization for telescope.live_grep to set rg flags on-the-fly
Integrated Ethereum implementation and tool suite focused on Solidity testing and development.
Play DOOM in Neovim v0.11+ on Linux & macOS
Ultimate smart pairs written in lua!
A telescope.nvim extension to search and paste bibtex entries into your TeX files.
Progressive file seeker for Neovim 🔍🎯
- cli
- fuzzy-search
- neovim
- neovim-plugin
A dark and light minimal green theme for Neovim
- ghostty
- ghostty-theme
- neovim
- neovim-colorscheme
Yet another AI git commit plugin, but without the need for manual confirmation.
A Neovim plugin that automatically assigns colors to devicons based on their nearest color in a predefined color palette.
A lazy-loading library for neovim, inspired by, but different from, nvim-neorocks/lz.n
Modern Neovim Boilerplate ✨
- boilerplate
- neovim
- starter
- config
Visual Integration Designer for Apache Camel
- camel
- camel-k
- apache-camel
- integration
A statefull task manager focused on integration with build systems.
Use Neovim as the default code editor for Unity — with .csproj generation, OmniSharp support and LSP-ready workflow.
- neovim-unity-plugin-external-editor-omnisharp
Search based navigation combined with quick jump features.
Neovim plugin for Godot 4 with GDScript LSP, GDShader support, C#, DAP debugging, Godot console output, formatting, health checks, static scene tree inspector, and in-editor Godot docs.
- dap
- debugger
- gdscript
- gdshader
Add a vim :help reference for lua