BCD: Windows games on iPhone and iPad. Steam and GOG built in.
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Universal raster graphics and animations importers pack
- animation
- aseprite
- aseprite-export
- godot
Base environment for Red Eclipse and associated source files.
- game
- game-engine
- main-project
- source-code
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
- tilemap
- tilemap-editor
- game-development
- gameboy
PC, Android, iOS and macOS port of the ICO (PS2) decompilation (nathanialf/ico): Windows, Linux, Steam Deck, Android, iPhone via LiveContainer and Apple-silicon Mac (contributed). Contains no game data.
The Railcraft Mod for Minecraft, source and development.
- minecraft-mod
- minecraft
- java
- railcraft
The Good Old game, built with Elixir, Phoenix, React and Redux
- elixir-lang
- phoenix-framework
- reactjs
- redux
ReStreet: FIFA Street (2012) recompiled for Windows PC, with online play, a launcher with friends, chat and rooms. Bring your own game.
- fifa-street
- game-preservation
- launcher
- online-multiplayer
A vertex painting addon for the Godot game engine.
Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials
- game-engine
- 2d-game-engine
- games
- spritekit
Small browser games as isometric pixel dioramas. No build step, no dependencies.
MITM data analysis utility for Pokemon GO
The open-source city building game for Game Boy Color.
- gameboy
- assembly-language
- city-builder
- city-simulation
An unofficial original Xbox version PC port of Splinter Cell: Double Agent via static recompilation.
- original-xbox
- recompilation
A collection of utility modules for Roblox.
A Utility AI for C# and Unity
- unity
- artificial-intelligence
- utility-based-ai
- game-ai
Tekken 6 (Xbox 360) native on Windows with rollback netcode - build from your own ISO
The 2012 Forza Horizon, native on Windows and Linux, and online again: Horizon World, leaderboards and Rivals on a public server you can also self-host. Bring your own copy.
- decompilation
- forza
- forza-horizon
- reverse-engineering
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
- decomp
- decompilation
- pc
- port
Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.
- aarch64
- direct3d11
- native-port
- static-recompilation
God of War: Ascension (PS3), an experiment in static recompilation to run natively on PC, on ps3recomp. No game data included.
PC port of GE for Windows and Linux, built from the N64 decompilation. Widescreen, mouse look, modern controller support and in-game settings. Co-op, netplay and mods in development.
- decompilation
- game-port
- goldeneye
- goldeneye-007
Call of Duty 3 (Xbox 360) static recompilation: host runtime, tools and notes
Static recompilation of Need for Speed Underground 2 (SPEED2.EXE x86-32 -> C) with pcrecomp. Bring your own game; no game code or data included.