Make a deep copy of GameMaker sequence asset / struct for editing it in-runtime
- deep-copy
- duplicate
- gamemaker
- gamemaker-language
65,764 visible repositories in the index
337–357 of 357 · Most stars
Make a deep copy of GameMaker sequence asset / struct for editing it in-runtime
Datasets from a variety of games.
A set of Ada components to allow 3D simulations, games and GUI's in Ada.
pack LÖVE games into a single exe for Windows
Deep clone GameMaker class instances / constructed structs, anonymous structs and arrays nested in any order!
A game about guessing marketplace prices.
Darkest Hour: Europe '44-'45
A game we built for Ludum Dare 35!
A Stream implementation for GameMaker Studio 2.3+, allowing fluent APIs to manipulate various data structures
ASCII Space Invaders, Pacman, & Frogger games that run in a terminal window on Windows, OSX & linux.
A modern gamemaker language implementation of simple, robust and performant buffering of large complex structured mixed-type data stored in binary files that resolves issues with json_stringify.
Dijkstra algorithm solution in GameMaker (Studio 2) to find shortest path in graph between two points.
Messing around with some video effects on the gameboy.
Simple .lng File Parser from HandyGames games
[JS] A widget that displays your Steam account status in the Scriptable app.
An ActionScript 3.0 binary decision tree for AI bot/agent in a video games
An implementation of Finite State Machine in ActionScript 3.0 for AI bot/agent in a video games
Networking code, but functions have same names as they had in 39dll by 39ster in GM 5 - 8.1 era.
An implementation of Fuzzy State Machine (FuSM) in ActionScript 3.0 for AI bot/agent in a video games
An implementation of Hierarchical State Machine in ActionScript 3.0 for AI bot/agent in a video games
The repository host gives no description.