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Tags: Games
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Construct dynamic zones that utilise region checking, raycasting and the new BasePart.CanTouch property to effectively determine players and parts within their boundaries.

IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license

A small library of tweening/easing functions for use in the PICO-8 fantasy console, inspired by Robert Penner's easing functions.

  • pico-8
  • pico8
  • lua
  • lua-library

Build a simple turn-based game to learn how to write production code using Hexagonal Architecture. Onboarding reference for Haraj Solutions Team.

  • reference-implementation
  • hexagonal-architecture
  • go
  • golang-examples