🛡️ Protect your Minecraft server and lets players claim areas
- worldguard
- java
- minecraft
- worldedit
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🛡️ Protect your Minecraft server and lets players claim areas
An unofficial original Xbox version PC port of BLACK (2006) via static recompilation.
Floppy Bird (OS)
A Java entity system inspired by Ash & Artemis.
⚔️ A cross-platform, open source, and super fast MUD client with scripting in Lua
Disassembly of Legend of Zelda: Link's Awakening DX
Gestures and input handling made sane for Unity
A free JavaScript game engine library with a web-based comprehensive suite of toolset for making HTML5 games. http://www.qiciengine.com
AMDNR Neural Rendering on AMD GPUs, built into OptiScaler: model interleave, residual composition, XeSS frame generation up to 6X, FSR Ray Regeneration. Discord: https://discord.gg/AMDNR · Ko-fi: https://ko-fi.com/3zinr DLSS ON AMD
A modern game server management panel built in Rust. Deploy, monitor, and manage Minecraft, Rust, and other game servers with industry-leading performance.
Disassembly of Pokemon Yellow
One code, and you're in the same room. Remote multiplayer between Android emulators: 3DS, Switch, PSP, PS2, DS and WII.
Retro game engine for creating games like it's 1997
PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM
Xbox 360 to PC port of Dante's Inferno using ReXGlue (static recompilation)
Open source RTS game running on the Spring/Recoil engine
A Chip8 IDE
Call of Duty: Zombies demake, powered by various Quake sourceports. https://docs.nzp.gay/
Unofficial native PC and Steam Deck port of Tears of the Kingdom 1.4.3 using static recompilation. Builds locally from the player's own extracted game dump; no game files included.
DDraceNetwork, a free cooperative platformer game
Boxshelf public beta for Windows, Android (AYN Thor) and Linux / Steam Deck: a TV-style 3D box-art shelf for your emulators, Steam games and media apps.
DOOM Classic for iOS Source Release
Run ARM64 Linux userspace and desktop applications on iPhone and iPad.
Desktop app for game dev with AI: make games in Unreal Engine, Unity, Godot or the browser. The agent sets up the engine, builds your game and play-tests it by itself.