Crossplatform code to handle Ctrl+C signal
- crossplatform
- ctrl-c
- cpp
- cpp11
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Crossplatform code to handle Ctrl+C signal
A lightweight Windows tray application that helps you follow the 20–20–20 rule by reminding you every 20 minutes to rest your eyes and look into the distance.
A modern mod manager for all your games with built-in Archipelago support.
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Install awesome community PowerToys Run plugins via this plugin ⬇️🔌📦
A Visual Studio 2017 template for projects based on Xamarin.Forms 3.3 and MvvmCross 6.2
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These dotnet new templates simplify creating PowerToys Run plugin projects and solutions.
Local-first operating memory for AI coding agents - Claude Code, Codex, and any MCP client. Tracks decisions and their evolution. SQLite + on-device embeddings, no cloud.
This NuGet package simplifies referencing all PowerToys Run Plugin dependencies.
Quick access MacOS app to GPT
A rudimentary boilerplate for building Electron apps with embedded Lisp helper processes
Companion application and Discord Rich Presence module for GameMaker IDE.
🔮 MacOS menu bar app to see prices of ASA pairs from Tinyman.org 👀
CoreML Project that predicts the most likely next chord based on the entered Chord Progression. This project is based on the following AI Model project and article https://medium.com/@huanlui/chordsuggester-i-3a1261d4ea9e
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This NuGet package adds support for updating PowerToys Run Plugins.
Simple PE32 Packer with aPLib compression library. I checked that this packer works on the program LinkParser.exe. This code must be compiled in release mode in order to work properly. I don't know the reason why. Sorry...