Vulkan RTX path tracer with a declarative ES7-like scene description language.
- raytracing
- path-tracing
- rtx
- qt
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Vulkan RTX path tracer with a declarative ES7-like scene description language.
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
Easily convert images with Glide
Pure Go GPU Application Framework — windowing, input, lifecycle, platform abstraction. Part of the GoGPU ecosystem.
SPX is a graphics control client for HTML and OGraf templates for live video productions and live streams using CasparCG, OBS, vMix, or similar software.
HDR Toolbox for processing High Dynamic Range (HDR) images into MATLAB and Octave
A cross-platform image viewer which supports reading raw Luminance/YUV/RGB/ARGB/Bayer pixels data from file and rendering it.
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Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
Published on Maven Central Java Library that compares 2 images with the same sizes and shows the differences visually by drawing rectangles. Some parts of the image can be excluded from the comparison. Can be used for automation QA tests.
Four engines to render SVG (Delphi Image32, SVGMagic, Skia4Delphi, Direct2D wrapper) and four components to simplify use of SVG images (resize, fixedcolor, grayscale...) for VCL and FMX platforms.
A simple Godot shader that simulates CRT Displays
The Java pathfinder that ended the era of “good enough”
This is a blender add-on that contains tools to ease the creation/import process of assets into Godot Game Engine
734 animated ASCII art pieces for web pages, READMEs, wallpapers and terminals. Browse them in your terminal with npx ascii-magic-art and add one to your project in one prompt.
A Vulkan implementation of real-time PBR renderer
3D graph viewer powered by WebGL (three.js)
Vulkan Portability Implementation
Quick and simple image processing at the command line. :hammer:
Alternativa3D Flash GPU accelerated 3D engine
Bolt is a C++ template library optimized for GPUs. Bolt provides high-performance library implementations for common algorithms such as scan, reduce, transform, and sort.
Application of music theory in audio reactive visualizations
⛵The missing fast imaging library for humans (not for machines).
Pure Golang Library that allows LSB steganography on images using ZERO dependencies