C++ implementation of the Local Binary Pattern texture descriptors. This class integrates with OpenCV and FFTW3 to bring a complete and fast implementation of the popular descriptors: LBP u2, ri, riu2 & hf. The routines for calculating these descriptors are inspired by the Matlab code of the original authors.
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🎈 A 16kb Preact & Redux based Progressive Web App that offers an offline gallery experience of external images.
QR code generator (ASCII & PNG) for SEPA payments
An extensible client for controlling real time graphics
Go cross-platform glfw library for creating an OpenGL context and receiving events.
C++ implementation of Vulkan sitting on D3D12 :cat2:
Go Client for the Unsplash API
- api-client
- golang
- golang-library
- go
A fast and convenient image processing library
- crystal
- crystal-lang
- image-processing
- jpeg
Helps you being creative in V
- v
- creative-coding
- game-development
- vlang
POTrace implementation in AS3
A pure Erlang library for creating PNG images. It can currently create 8 and 16 bit RGB, RGB with alpha, indexed, grayscale and grayscale with alpha images.
An Elixir client for the Nu HTML Checker (v.Nu).
Efficient and expressive arrayed vector math library with multi-threading and CUDA support in Common Lisp.
Utilizing Apple's Vision Framework to center faces in CGImage.
Plugin component for PlayCanvas which enables support for Spine animations.
A Delphi alpha-aware graphics class similar to TCanvas, for transparent drawing.
Pure Python library for reading NIS Elements ND2 images and metadata
- nd2
- pims
- nikon
- nis-elements
Antialiased primitives library for GameMaker
- gamemaker
- gamemaker-studio-2
- gms2
- primitive
Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.
- vulkan
- vulkan-api
- rasterizer
TranslatedSkia based 2d graphics SwiftUI rendering library. It is based on Rust to implement software rasterization to perform rendering.
- rust
- skia
- swift
- swiftui
RinkWorks fantasy name generator for golang
- name-generation
- game-development
- procedural-generation
- golang
Vertex Buffers from Blender to Game Maker Studio 2
- blender
- blender-addon
- game-animation
- game-development
Experimental implementation of ECSY for babylon.js.
- ecsy
- babylonjs
Common tools for projects
- cross-platform
- pascal-language
- library
- json