A radial menu for Godot, supports Mobile & Desktop
- godot
- radial
- menu
- ui-components
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A radial menu for Godot, supports Mobile & Desktop
Periodic DataStore saving solution with session locking
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
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Godot 3.6.1 / ROTA: Bend Gravity / Gravity Bending Block Puzzle Platformer Game
ROM for testing chip8 emulator
Gravity Rush PC Native Port A community-driven project aiming to bring Gravity Rush to PC as a native port, building upon the technical foundation and approach of the God of War PC port. The goal is to make the game run natively on PC while preserving its original gameplay, unique gravity mechanics, and artistic vision.
Meteorite is a lowres metroidvania FPS, inspired by Metroid Prime, made for LOWREZJAM 2018.
Plugin for Decky Loader to apply and manage custom art assets from within gaming mode.
Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
A particle system for the Starling framework, compatible with the "Particle Designer" from 71squared.com
J2ME emulator for Android (unofficial fork of https://github.com/nikita36078/J2ME-Loader)
🔧 Machines, ICs, PLCs, and more!
Static recompilation of Astral Chain to native Windows, with a Vulkan renderer. Game files not included.
:notes: Competitive, multiplayer, realtime, guess the song game
A nonlinear 2D puzzle platformer taking place in impossible spaces.
High-performance Valorant aimbot with adaptive smooth tracking and precise auto aim. Fully configurable, low detection risk design, clean modular structure. Easy setup for current patch.
A 2D Soft Body and Rigid Body Physics Engine.
Powerful Minecraft FPS booster and performance optimization mod. Dramatically increases frames, reduces lag, and optimizes rendering for 1.20–1.21. Forge & Fabric support, clean modular structure.
Caesar III (Open source remake)
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.
Size-optimized ports of Artemio's 240p Test Suite to 8-bit consoles
A simple Text Interface Engine to control text output (like in a RPG dialogue) for Godot.
CLI to build and publish Godot games to the App Store and Google Play - no Xcode or Android Studio required.