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In this course your students will learn the fundamentals of Swift 3 programming, using Geometry as their context for learning. The style of this course mimic "Logo", which is an educational programming language designed in 1967 by Daniel Borrow, Wally Feurzeig, Seymour Papert and Cynthia Soloman.

Get jumpstarted with aWhere's API platforms using these code samples. More languages and samples will be coming, feel free to fork and contribute!

Teaches students Robot programming in python by having them create code that passes the unit tests

  • robotpy
  • python
  • frc-robot

See and learn how the CAAnimation and CAMediaTiming properties affect rendering using dynamic Xcode playground.

  • core-animation
  • swift-playground
  • xcode-playground
  • macos