Repository for GameMaker's FMOD Extension
- gm-extension
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Repository for GameMaker's FMOD Extension
Integrates the NDI® SDK with Godot
Tilemap GB - Console App - AND - GIMP plugin for importing & exporting Game Boy game tilemaps and tilesets (as bitmap images or .GBM/.GBR files. Related tools: GBTD, GBMB, GBDK, Zal0-ZGB)
Game engine for creating retro games for modern computers. Inspired by Pico-8 and powered by Ebitengine.
:memo: Godot template with code formatting, license tracking & CI/CD
Monster Wants Candy demo
Defensomania is a security monitoring and incident response card game.
Full open source real-time multiplayer Cocos2D-x game! Race against your friends or random people in real-time! UFO RUN is an online real-time multiplayer game for smart phones and tablets. You can be anywhere in the world and play with many players simultaneously. Play with your friends or get matched with random players from around the world!
A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math
:recycle: Hyperspace Garbage Collection - A product of General Hyperspace Waste Management Solutions.
A flexible and extensible command framework for Roblox
PlayerConnect also known as a Reporting System which can be implemented inside your Godot Game and with ease
A notification center for Godot Engine
A gameboy game written in C using GBDK based on the modern classic Chrome offline game
A tiny scene-entity-component library created for the PICO-8 fantasty console.
An ASCII game built in rust in loving memory of the 1984 hit BEAST
A plugin for Godot Engine which will let you take beautified snapshots of your code within the Editor. Configure the frame as you like, with GDScript syntax already highlighted.
This is a Godot Script (GDScript) (http://www.godotengine.org/) port of the Robert Penner's equations for easing. You can find much more information about it on http://robertpenner.com/easing/.
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
A powerful C# coroutine library for Godot.
A component based game engine for AS3. Master version is currently 0.4.3. Please note, the dev branch is currently under heavy development for 0.5 and should be considered unstable. There will be a few breaking changes.
BitBot - An HTML/JS game where you control a bot, which must sense, plan, and act.
Localization System for GameMaker
Comprehensive experience management for Roblox Luau.