Universal Neural DLSS 5 Injector and Game Center for All RTX Titles
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Universal Neural DLSS 5 Injector and Game Center for All RTX Titles
Admin, ban, and comms management system for the Source engine
⚙️ ArminC's autoexec for CS2 - well documented, analysed and no misconfigurations
Windows PC & Android port of Super Mario All-Stars (SNES) with true widescreen up to 21:9, simultaneous two-player co-op, 82 achievements, CRT filters and slang shaders, save states, rewind, cheats, level select and music player. Requires your own USA ROM.
A PICO-8 demake of the SCUMM engine that powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion.
VERY experimental Nintendo Switch 2 emulator port for PS5
🌐🔥 Network multiplayer and messaging for CoronaSDK, Moai, Gideros, LÖVE & Defold
A reactive Luau library for creating UI.
Write Game Boy games in Rust
A Meta Quest emulator for PC VR. Play the Quest games you own on Windows and Linux.
Unnoficial Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.
Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
Godot 3.6.1 / ROTA: Bend Gravity / Gravity Bending Block Puzzle Platformer Game
Find, verify and organize your game library. Native Windows and Docker, DAT checks, ROM Hub plugins, and optional RomM/Cartridge integration.
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.
Aquaria open source, forked from icculus.org due to inactivity. Has many enhancements compared to the original version.
A feature-complete ECS library
Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.
Simplified Flight Simulation library (addon) for Godot Engine
Gran Turismo 3 A-Spec engine reimplementation for modern platforms (bring your own disc)
Ark -- Archetype-based Entity Component System (ECS) for Go.
A nonlinear 2D puzzle platformer taking place in impossible spaces.
GDScript and Godot client for real-time Phoenix Framework Channels
A C99 Cross Platform 2D Game Library