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Tags: Games
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385–408 of 915 · Most stars

Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.

  • pc-port
  • recompilation
  • static-recompilation
  • tears-of-the-kingdom

Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.

  • pc-port
  • ps4
  • reverse-enginnering
  • shadps4

Native Windows port of Pokémon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.

  • arm64
  • game-port
  • native-port
  • nintendo-switch

Static recompilation of Donkey Kong Bananza (Switch 2) to native Windows with Vulkan. The 3D tutorial renders; not playable yet. No game files included.

  • arm64
  • donkey-kong
  • game-port
  • nintendo-switch-2

Translated璃游 (Liyou, "glass travel") LumaNX: a third-party GUI for nxnative, graphically builds Switch games, supports running on macOS and exporting iOS / iPadOS IPA. A macOS GUI for nxnative: build Switch games for Mac, iPhone and iPad.

PS Vita games recompiled into native PC programs: you bring your own games and firmware

A simple 2D game written in C# with .NET Core. Development is streamed live on https://twitch.tv/davidwengier and past streams available on YouTube at http://bit.ly/trains-net-videos

  • hacktoberfest
  • csharp
  • net
  • skiasharp

Unofficial static recompilation of Bayonetta 3. Builds the game on your PC from your own legally dumped copy. No game files, keys or SDK code included.