A parser/renderer for Aseprite animations in LÖVE. :peach:
- love2d
- love
- love2d-framework
- animation
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A parser/renderer for Aseprite animations in LÖVE. :peach:
Easy integration of gameservices in your libGDX game: Google Play Games, Apple Game Center, Amazon GameCircle and more
Killzone 3 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.
Beautiful iOS action game on App Store created in SpriteKit.
Killzone 2 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.
Resident Evil Outbreak native PC port: static recompilation of the PS2 game with online co-op (openSNAP), randomizer, cheats, controller support and 4K video settings.
A voxel engine for godot. I'ts a c++ engine module.
☁️ Lightweight Steam client framework for node.js
Unity editor extension to bookmark scene views.
Manage Steam sessions, Guard, Market, trade offers and more.
Static recompilation of Zelda: Tears of the Kingdom 1.0.0 to Linux / Steam Deck. Bring your own dump and keys; no game code or data included.
Construct dynamic zones that utilise region checking, raycasting and the new BasePart.CanTouch property to effectively determine players and parts within their boundaries.
A powerful resolution-handler and rendering library for LÖVE 📐
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
Custom Tetris - The GitHub Game Off 2013 submission. Modular Tetris game that offers configurable sides and multiplayer.
Signal Extensions for Godot 4
A port of sfxr from C++ to AS3, using the new sound and file capabilities of Flash Player 10.
Reactive extensions for Godot C#
Create collision for multiple 3D Objects in one click
Zoko - A 3D version of Sokoban, in the browser.
A small library of tweening/easing functions for use in the PICO-8 fantasy console, inspired by Robert Penner's easing functions.
High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.
Fantasy action RPG using the FLARE engine
A GDScript port of Delaunator: A fast library for Delaunay triangulation of 2D points.