Toolchain manager for Roblox projects
- roblox
- toolchain-manager
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Toolchain manager for Roblox projects
PS Vita games recompiled into native PC programs: you bring your own games and firmware
MaterialCraft: An open-source, node-based material designer written from scratch in pure Rust
inFAMOUS Second Son on PC: a shadPS4 build tuned for one game - high FPS, DLSS, mouse aiming. Bring your own game.
Graph-based quest editor and manager for Godot 4.
A simple 2D game written in C# with .NET Core. Development is streamed live on https://twitch.tv/davidwengier and past streams available on YouTube at http://bit.ly/trains-net-videos
Native Windows port of Tekken Tag Tournament 2 (Xbox 360) by static recompilation. Not an emulator. Ships no game data - the installer builds the game from your own disc image and Title Update 3.
Touchable: A better gaming experience for Switch games ported to iOS.
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
Cross-platform C++17 Runtime Reflection Library
High efficient and fast 2D bin packing tool
Native port of Metroid Prime 2: Echoes (GameCube) for Linux and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.
A command line tool that transforms Lua code
An iPhone (or iPod touch) port of the popular old QBasic game with spunk!
Construct dynamic and intuitive topbar icons. Enhance the appearance and behaviour of these icons with features such as themes, dropdowns and menus.
VERY experimental Nintendo Switch 2 emulator port for PS5
A enhanced RE CVX port/recompilation including online co-op and enhanced rendering options
The repository host gives no description.
Cyan Worlds's Plasma game engine
This is the GitHub home of Race Into Space, the computer version of the Liftoff! board game by Fritz Bronner. It was developed by Strategic Visions and published by Interplay as a disk-based game in 1993 and a CD-ROM in 1994. It was open-sourced in 2005 and a number of improvements have been made over the original.
ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.
C++, SDL 2 and SFML game engine that allows to create games on Nintendo Switch, Web (HTML 5), Mobile and PC.
Static recompilation of Xenoblade Chronicles X : Definitive Edition to native Windows x86-64, with a Vulkan renderer. Game files not included.
Godot addon to animate a CollisionShape2D along with the frames of an AnimatedSprite2D. Useful for making changing hitboxes, hurtboxes and hardboxes. Comes with an Editor, making things easy.