Mount React components to the DOM using custom elements
- react
- web-components
- custom-elements
- shadow-dom
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Mount React components to the DOM using custom elements
Javascript implementation of the Tor (or Tor like) anonymizer project (The Onion Router)
Right imports sorting & code formatting tool (goimports alternative)
A curated list of Monte Carlo tree search papers with implementations.
C++17 `std::variant` for C++11/14/17
🏈 Cache CocoaPods for faster rebuild and indexing Xcode project.
PC port of Dragon Ball Z: Budokai Tenkaichi 3, built on the BT3-Decompiled project.
A comprehensive collection of penetration testing cheatsheets, guides, and tools.
ThunderGBM: Fast GBDTs and Random Forests on GPUs
Learn about a type of vulnerability that specifically targets machine learning models
Little Ball of Fur - A graph sampling extension library for NetworKit and NetworkX (CIKM 2020)
Implementation of the Trello API for Ruby
A framework for building JSON:API compliant REST APIs using ASP.NET and Entity Framework Core.
Real-time observability of claude code sessions & multi-agents.
Compiles C# code by first rewriting the syntax trees of LINQ expressions using plain procedural code, minimizing allocations and dynamic dispatch.
An Elixir Prometheus metrics collection library built on top of Telemetry with accompanying Grafana dashboards
Mathematical Components
[Siggraph Asia 2013] Large-Scale, Real-Time 3D Reconstruction
㊙️ AntiXSS | Protection against Cross-site scripting (XSS) via PHP
JavaScript plugin for playing sounds and music in browsers
A simple way to pack and manage texture atlases for libGDX game framework.
A self-evolving agentic OS. A new architecture for agent execution, built on operating-system principles, with the harness as a path toward superintelligence.
RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recursive Newton-Euler Algorithm (RNEA) for inverse dynamics, the Composite Rigid Body Algorithm (CRBA) for the efficient computation of the joint space inertia matrix and is also able to compute forward dynamics with external contact constraints and collision impulses. Furthermore it has some basic support for forward and inverse kinematics.
An implementation of markdown in C, using a PEG grammar