Godot engine module for rendering Adobe Flash / SWF assets natively in-engine.
- flash
- godot
- godot-engine
- godot-module
47,133 repositories indexed
409–432 of 503 · Most stars
Godot engine module for rendering Adobe Flash / SWF assets natively in-engine.
Entity Component System with network support (for haxe)
Replaces and adds Steam Deck game UI sounds
UI for GameMaker. Looks like Windows Forms. Use this if you're not making a game, or otherwise if you want your game to look like tax software or something.
IQM & EXM model format specs, Blender exporter, and LÖVE loader.
:checkered_flag: 2D car crashing game armageddon
An easy to use camera object for Gamemaker studio, with options to change game and GUI resolution independently, and upscale pixelart
A robust, pixel-perfect collision engine for GameMaker Studio 2.3.
A declarative UI framework for Roblox
Quickly generate ready-to-use AnimationPlayer directly from your sprite sheets within the Godot editor.
as3isolib,v1 - The new home for the as3isolib.v1 project previously hosted on Google Code.
CengBall: Soccer programming game with 2D simulation.
A cookiecutter template for Common Lisp videogame projects
General purpose game editor made in Game Maker Studio 2. The basis for a lot of the tools I make.
Module for sign in with Apple in Godot
Speech to text module for Godot 3
An easy way to export and deploy PICO-8 projects to itch.io
2D Collision Detection for Lua using the Separating-Axis Theorem
🌌 A script to generate starfields in GameMaker’s GML language
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
Matrix digital rain effect for the Game Boy
A set of tools to use with the PlayCanvas REST API for common jobs such as downloading a build and archiving a project
A modern mod manager for all your games with built-in Archipelago support.
A really simple demonstration project for Voxelman.