A C99 Cross Platform 2D Game Library
- game-development
- game-engine
- cmake
- 2d-game-library
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A C99 Cross Platform 2D Game Library
A 2D Soft Body and Rigid Body Physics Engine.
WipEout Omega Collection (PS4) native PC port for Windows and Linux: the game's own x86-64 code on the CPU, a PS4 runtime and the shadPS4 Vulkan video core. Playable, in active development. No game files included. ⭐ Star it if you like it! 💙 Donate: PayPal [email protected] or ko-fi.com/abd_dbh
Standalone, content-neutral PS5 homebrew indexer and media framework. Proudly built alongside AI by JVK3R.
CLI to build and publish Godot games to the App Store and Google Play - no Xcode or Android Studio required.
Native Windows port of Tekken Tag Tournament 2 (Xbox 360) by static recompilation. Not an emulator. Ships no game data - the installer builds the game from your own disc image and Title Update 3.
Swift framework for working with Tiled assets in SpriteKit
A multi-threaded, renderer-independent voxel engine in TypeScript. Build Minecraft-style voxel worlds and games that run in the browser.
INSTEAD - Simple Text Adventure Interpreter
A simple 2D game written in C# with .NET Core. Development is streamed live on https://twitch.tv/davidwengier and past streams available on YouTube at http://bit.ly/trains-net-videos
Cross-platform C++17 Runtime Reflection Library
High efficient and fast 2D bin packing tool
Talo's Godot plugin for open source leaderboards, stats, auth, game saves and more
local server simulator for client 4.0.25034
Experimental Nintendo Switch 2 emulator for Android.
This is the GitHub home of Race Into Space, the computer version of the Liftoff! board game by Fritz Bronner. It was developed by Strategic Visions and published by Interplay as a disk-based game in 1993 and a CD-ROM in 1994. It was open-sourced in 2005 and a number of improvements have been made over the original.
ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.
Godot addon to animate a CollisionShape2D along with the frames of an AnimatedSprite2D. Useful for making changing hitboxes, hurtboxes and hardboxes. Comes with an Editor, making things easy.
Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal
Native PC compatibility project for The Order: 1886 (PS4, CUSA00076). Windows launcher, Vulkan graphics. In development: 3D cinematics observed; gameplay validation ongoing. Uses your own dump; no game files included. | Projeto para PC em desenvolvimento; usa seu próprio dump.
Make any NPC in any game talk back with Fish Audio: skills, a self-hosted voice server and tools for AI coding agents, with a full GTA V example.
A free cartoon browser game about how the internet really works: lay fiber and subsea cables, peer at IXPs, bill on the 95th percentile and survive backhoes, sharks and route leaks on your way to Tier 1.
Modern Interpreter for the Commander Keen (Vorticon Dreams and Galaxy) and also Cosmos Cosmic Adventure games. This is a mirror repo: The main gitlab repository is at: https://gitlab.com/Dringgstein/Commander-Genius
Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers