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409–432 of 503 · Most stars

In this project, the Pacman agent will find paths through his maze world, both to reach a particular location and to collect food efficiently. I implemented general search algorithms such as depth-first, breadth-first, uniform cost, and A* search algorithms which are used to solve navigation problems in the Pacman world.

Build a simple turn-based game to learn how to write production code using Hexagonal Architecture. Onboarding reference for Haraj Solutions Team.

  • reference-implementation
  • hexagonal-architecture
  • go
  • golang-examples

A drop-in replacement for Go errors, with some added sugar! Unwrap user-friendly messages, HTTP status code, easy wrapping with multiple error types.

  • error-handling
  • errors
  • go
  • golang

New Stl.Fusion sample and a fully functional web app allowing you to play real-time multiplayer board games. Powered by Stl.Fusion, Blazor, and .NET 5.

  • board-games
  • blazor-wasm-mode
  • blazor-server
  • wasm

A quick guide to revive the legacy Nokia N95 and develop for it. Should also work for the 8GB version

  • nokia
  • n95
  • nokia-n95
  • python

Havok physics character controller using Babylon.js,Achieved walking, climbing stairs and up and down slopes

  • babylonjs
  • babylonjs-game
  • third-person-controller
  • babylonjs-character-controller