Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
Repository Index
47,133 repositories indexed
409–432 of 545 · Most stars
JavaScript ray casting engine for pseudo 3D games.
The Kriegspiel chess variant, playable on the web
A console emulator for preact.
A set of tools to use with the PlayCanvas REST API for common jobs such as downloading a build and archiving a project
Our game for the Ludum Dare #28 jam
A library to abstract away Ouya and Xbox360 input and allow you to interact with controllers in games made with Adobe Air, both on PC and on the Ouya.
A simple clone of the snake game.
A comprehensive BitTorrent GDExtension for Godot 4, providing full protocol functionality with native C++ performance.
A listing of generic GDScripts
Play Prism, match all the colors!
Platformer html5 game developed in Entity.
A scrolling background node for Godot
- godot
- plugin
🟦 Test your reflexes in this fast-paced mobile game
A Babylon.js game made for Christmas
Matching Pairs - HTML5 Game
An adaptation of JavaScript Promise polyfill for GameMaker Studio 2.3+
Turkey Cooking Simulator - Game-Off 2013 Entry
🇪🇺 Resources and Learning Games for European Romance Language Communication
- language
- romance-languages
- language-learning
A wrapper for Actionscript 3.0's NetGroup and RTMFP Multicasting abilities to create quick P2P multiplayer games over local networks or Adobe Cirrus
Procedural Cross-Platform 3D Tower Defense WebGame with Physics and AI and Procedural Sound
- babylonjs
- javascript
- typescript
- projectiles
A 3d platformer browser game prototype made with the BabylonJS framework written in TypeScript.
A port of the Javascript library to GML2.3
Juno is a simple and lightweight 2D game framework written in TypeScript for making tiny pixel style HTML5 Games